Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.
Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
10% bonus attack speed
8 bonus magic resistance
6 bonus armor
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience. Only attacks and abilities apply Challenging Smite's burn
Total build cost: 500g
30 Attack Damage
Active -Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste).
Total build cost: 1600g
25 Attack Damage
Total build cost: 1375g
15 Attack Damage 15% Attack Speed
Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.