Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 100 (+0.4 Bonus AD, +0.3 AP) and grant 20% Move Speed for 1s.
Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by 1.5 − 11 (based on level) (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.
Takedowns restore 15% of your maximum mana or energy.
Gain 0.6% lifesteal for every Legend stack (max 15 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Hunt and Eliminate Prey
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Gain 70 Gold 70 (+ 20 Gold 20 per Bounty Hunter stack) per unique takedown, up to 550 Gold 550 at 5 unique takedowns.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
15 − 90 (based on level) bonus health
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
Sear: Damaging Monsters burns them over time.
Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions. During this time, you deal bonus true damage to them on hit and take reduced damage from them.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen mana when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Only attacks and abilities apply Challenging Smite's burn
Total build cost: 500g
30 Attack Damage 15% Attack Speed
Precision: Attacks deal additional damage to Minions and Monsters.