Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+1.5% Bonus Health)(+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Total build cost: 500g
Immolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds.
Total build cost: 1600g
Total build cost: 900g
Total build cost: 1300g
350 Health 25 Armor 25 Magic Resist 20 Ability Haste
Immolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).
Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
Total build cost: 3300g
Total build cost: 1900g
25 Magic Resist
Total build cost: 2350g
18 Magic Penetration 45 Move Speed
Total build cost: 4400g
25 Move Speed
Total build cost: 3600g
20 Ability Power
Total build cost: 4835g
40 Ability Power
Total build cost: 5685g
60 Ability Power 450 Health
Azakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds.
Dark Pact: Gain 2% of your bonus Health as Ability Power.