Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+1.5% Bonus Health)(+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
5.4 bonus Attack Damage or 9 Ability Power
15 − 90 (based on level) bonus health
6 bonus armor
8 Attack Damage 80 Health
Warmonger: Gain Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Total build cost: 500g
Active - Consume: Drink the potion to restore 120 Health over 15 seconds.
Sepsis: Dealing physical damage applies 25% Grievous Wounds to enemy champions for 3 seconds. Consecutive attacks to that enemy enhances this effect to 40% Grievous Wounds against them until the effect is allowed to elapse.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.