Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Hunt and Eliminate Prey
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Gain 70 Gold 70 (+ 20 Gold 20 per Bounty Hunter stack) per unique takedown, up to 550 Gold 550 at 5 unique takedowns.
10% bonus attack speed
6 bonus armor
6 bonus armor
8 Attack Damage 80 Health
Warmonger: Gain Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Total build cost: 500g
Active - Consume: Drink the potion to restore 120 Health over 15 seconds.