Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
10% bonus attack speed
6 bonus armor
15 − 90 (based on level) bonus health
Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.
Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
Total build cost: 500g
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
25 Attack Damage
Total build cost: 1375g
15 Attack Damage 7% Life Steal
Total build cost: 2275g
10 Attack Damage
Total build cost: 1725g
Blade of the Ruined King
40 Attack Damage 25% Attack Speed 8% Life Steal
Mist's Edge: Attacks apply physical damageOn-Hit equal to (12% for Melee users | 8% for Ranged users) of the target's current Health.
Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).
Maximum Mist's Edge damage dealt to monsters and minions is 60. Item performance differs for melee and ranged users.