Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 4s, gaining 2-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
8 Attack Damage 80 Health
Warmonger: Gain 2.5% Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Total build cost: 500g
Active - Consume: Drink the potion to restore 150 Health over 15 seconds.