Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 0.6% lifesteal for every Legend stack (max 15 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
15 − 90 (based on level) bonus health
Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.
Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
Total build cost: 500g
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.