Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 0.6% lifesteal for every Legend stack (max 15 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
15 − 90 (based on level) bonus health
Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.
Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
Total build cost: 500g
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damageOn-Hit and restores 40% of that damage as mana (1.5s cooldown).
Total build cost: 3300g
Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damageOn-Hit (1.5s cooldown).
Active -Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (110s cooldown).
Mythic Passive: Grants all other Legendary items 2% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%. Cloudburst's dash cannot pass through terrain.
Total build cost: 7800g
Cloak of Agility
15% Critical Strike Chance
Total build cost: 7800g
30 Attack Damage 15% Attack Speed
Precision: Attacks deal an additional 20 physical damage to Minions and Monsters.