Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by 1.5 − 11 (based on level) (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.
Takedowns restore 15% of your maximum mana or energy.
Gain 0.6% lifesteal for every Legend stack (max 15 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Hunt and Eliminate Prey
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
8 Attack Damage 80 Health
Warmonger: Gain 2.5% Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Total build cost: 500g
Active - Consume: Drink the potion to restore 150 Health over 15 seconds.
You may carry up to 5 Health Potions.
Total build cost: 500g
30 Attack Damage 15% Attack Speed
Precision: Attacks deal an additional 20 physical damage to Minions and Monsters.
Active -Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (110s cooldown).
Mythic Passive: Grants all other Legendary items 2% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%. Cloudburst's dash cannot pass through terrain.
Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damageOn-Hit and restores 40% of that damage as mana (1.5s cooldown).
Total build cost: 7800g
Cloak of Agility
15% Critical Strike Chance
Total build cost: 6700g
Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damageOn-Hit (1.5s cooldown).