Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.
No more than 3s can elapse between attacks or this effect will end.
Attack resets increase the attack limit by 1. Allows you to temporarily exceed the attack speed limit.
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Omnivamp: 1.2% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Become a Legend
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
Sear: Damaging Monsters burns them over time.
Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions. During this time, you deal bonus true damage to them on hit and take reduced damage from them.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen mana when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Only attacks and abilities apply Challenging Smite's burn
Total build cost: 500g
30 Attack Damage 15% Attack Speed
Precision: Attacks deal additional damage to Minions and Monsters.