1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Hunt and Eliminate Prey
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience. Only attacks and abilities apply Challenging Smite's burn
Total build cost: 500g
30 Attack Damage
Active -Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste).
Total build cost: 1900g
12% Attack Speed
Total build cost: 800g
25 Attack Damage
Total build cost: 1675g
15 Attack Damage 15% Attack Speed
Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.
Mythic Passive: Grants all other Legendary items 2% Move Speed.
Total build cost: 3800g
200 Health 10 Ability Haste
Total build cost: 3500g
Total build cost: 3100g
20 Armor 45 Move Speed
Reduces incoming damage from Attacks by 12%.
Total build cost: 4900g
Total build cost: 4100g
25 Move Speed
Total build cost: 4400g
25 Attack Damage
Total build cost: 5775g
15 Attack Damage 200 Health
Sturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.
Restoration reduced to 50% for Ranged users.
Total build cost: 6875g
Total build cost: 6175g
10 Attack Damage
Total build cost: 6525g
50 Attack Damage 400 Health
Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).
Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.