Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Outwit Mere Mortals
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel for 2s to blink to a new location.
Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.
Activation Range for CC from allies: 1000
8 Ability Haste
5.4 bonus Attack Damage or 9 Ability Power
15 − 90 (based on level) bonus health
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
Sear: Damaging Monsters burns them over time.
Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen mana when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Total build cost: 500g
Immolate : Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).
Total build cost: 1600g
Total build cost: 900g
Total build cost: 1300g
Total build cost: 3700g
Aegis of the Legion
30 Armor 30 Magic Resist 10 Ability Haste
Total build cost: 3100g
25 Magic Resist
Total build cost: 2050g
Total build cost: 2350g
Spellblade: After using an Ability, your next Attack is enhanced with additional damage.