Heal & Steal Sona Support
Heal & Steal Sona Support
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Summoners:


Skill Order:

1
4
5
12
13

2
7
8
9
10

3
14
15
17
18

6
11
16
Heal & Steal Sona Support Hybrid Guide
Runes Primary (Sorcery)- Summon Aery → poke with Q empower autos, W to shield allies
- Manaflow Band → sustain Q spam
- Celerity → bonus movement speed → synergizes with E mobility and AP
- Gathering Storm → scales into late game
- Presence of Mind → mana restore on takedowns
- Cut Down → bonus damage to high HP targets
- Adaptive Force / Adaptive Force / Scaling Health
- World’s Atlas
- 2 Health Potions
- Ward
- First Back: Boots
- Second Back: Tear of the Goddess + Echoes components
- Then: Rush Echoes of Helia, (before building rest of Archangel's)
- Level 1-3: Q → W → E
- Put another 2 points in Q (3 points total) → early poke damage
- Then max W → stronger heals
- Finish maxing Q → late poke scaling
- Last max E → movement/utility buff
- R whenever available
- Bloodsong → sustain + utility + gold generation
- Echoes of Helia → first AP poke item
- Ionian Boots of Lucidity → CDR + mobility
- Archangel’s Staff → mana scaling + poke/shield
- Situational / Power Spike Choices:
- Lich Bane → burst hybrid damage
- OR Ardent Censer → if strong ADC to empower
- OR Staff of Flowing Water → if strong AP carry to empower
- Rabadon’s Deathcap → late-game AP damage
- Void Staff → against MR stacking enemies
- Zhonya’s Hourglass → survival vs divers
- Lane: poke and stack Tear
- Roams: use E + MS to help lanes or escape
- Teamfights:
- Backline poke with Q + auto + Power Chord
- E/W for speed/shield allies
- R to disrupt multiple enemies
- Celerity + Boots + E → kite enemies and avoid being caught
- Maintain max distance; let front line engage
- Echoes + Ionian Boots → first poke spike
- Archangel’s Staff → scaling poke/shield
- Lich Bane / Ardent / Staff of Flowing Water → burst or support spike
- Rabadon → late-game AP monster