Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance. This is increased to 30 - 60% Move Speed for Melee champions.Duration: 3s Cooldown: 10s - 30s
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.
Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Outwit Mere Mortals
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional 10 Move Speed.
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.
Activation Range for CC from allies: 1000
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
15 − 90 (based on level) bonus health
8 Attack Damage 80 Health
Warmonger: Gain Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Total build cost: 500g
Active - Consume: Drink the potion to restore 120 Health over 15 seconds.
You may carry up to 5 Health Potions.
Total build cost: 500g
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 650g
Total build cost: 1550g
Total build cost: 1050g
200 Health 100% Base Health Regen
Total build cost: 2350g
Total build cost: 1950g
100% Base Health Regen
Total build cost: 2250g
800 Health 200% Base Health Regen 20 Ability Haste
Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.
Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
Total build cost: 3850g
200 Health 10 Ability Haste
Total build cost: 3150g
Total build cost: 2750g
20 Armor 45 Move Speed
Reduces incoming damage from Attacks by 12%.
Total build cost: 4950g
Total build cost: 4150g
25 Move Speed
Total build cost: 4450g
Total build cost: 5850g
Total build cost: 5350g
75 Ability Power 350 Health
Azakana's Gaze: Dealing Ability damage burns enemies for max Health magic damage every second.
Dark Pact: Gain bonus Health as Ability Power.
Total build cost: 7950g
40 Ability Power
Total build cost: 6700g
20 Ability Power
Total build cost: 7135g
Total build cost: 8850g
Total build cost: 8350g
Total build cost: 9250g
30 Attack Damage 500 Health
Colossus: Gain bonus Attack Damage based off of bonus Health.
Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
Total build cost: 11250g
25 Attack Damage
Cleave: Attacks deal physical damage to other nearby enemies.
Cleave does not trigger on structures.
Item performance differs for melee and ranged users.