Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance. This is increased to 30 - 60% Move Speed for Melee champions.Duration: 3s Cooldown: 10s - 30s
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.
Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Become a Legend
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
8 bonus magic resistance
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Total build cost: 500g
Sear: Damaging Monsters burns them over time.
Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen mana when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Total build cost: 500g
Tear of the Goddess
Focus: Attacks deal additional physical damage to Minions.
Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.