Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' â€”Noxian Reckoner
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+1.5% Bonus Health)(+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
10% bonus attack speed
5.4 bonus Attack Damage or 9 Ability Power
6 bonus armor
Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.