Akshan

Presets:
Skill and Auto attack based ADC Builds
HP Recovery
Late Game Magic Resistance
Late Game Physical Resistance
Extra Range
ADC Mana Item
Gap Close
Force Runes
Shards
Force Items
Starters
Ban Runes
Ban Items
Akshan Build
Akshan Build - Quick Reference Sheet
Most played summoner spells:
Flash
Ignite
Most played starting skill order:
Akshan Q
Akshan W
Akshan E
Most played skill order:
Akshan Q
>
Akshan W
>
Akshan E


Akshan Information

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Dirty Fighting
Dirty Fighting - Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.

When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

Avengerang
Avengerang - Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

Going Rogue
Going Rogue - Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.

When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

Heroic Swing
Heroic Swing - Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

Comeuppance
Comeuppance - Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.